![]() ![]() Gain access to major updates of Crusader Kings: Royal Court and your own personal throne room, or discover the richness of Norse society in Crusader Kings: Northern Lords. You can't tell me something isn't there when I have see it with my own eyes.Complete your Crusader Kings III grand strategy experience with Crusader Kings III: Chapter I, which includes the first major expansion and two flavor packs. You can argue till you are blue in the face that Crusader Kings 3 doesn't have these things, but I have played it (although not with wards and wardens yet) so I know that it accomplishes these things in a more than satisfactory manner. It allows a visual presentation of your character and other characters (Including their status, culture, and even some aspects of their history) during the scenes that are more expressive and even provide details about the characters that just wouldn't be possible with just a single picture, or even static 2D portraits. The 3D models are definitely helpful though. And some of that was already set up in the base game, although not enough to really pull it off. Most of those things were added in with Tours and Tournaments, along with many things that you didn't mention, but some of the mechanics and content to define your character, their relation to others, and various social interactions were added in Royal Court. But it sounds like you haven't actually played any recent versions. If you were talking about the base game at release, I would basically agree with you. Either as a start where you don't start with land, or as a way to keep playing when you lose your land to let you try to get it back or gain new lands. Probably not geared towards playing forever as a landless character, but to allow for some transitional gameplay. I think there is a 50/50 chance we will see some kind of landless player character gameplay in the coming years. And Paradox has never had any issue with deviating from their previous promises and statements in the past. I am aware on their comments regarding landless characters, but they are also going to be supporting this game for a long time. The initial base game was still lacking in this regard, imo, but the DLCs have managed to add enough additional mechanical elements and events to more than adequately form the necessary skeleton at this point. A game looking for any kind of emergent storytelling needs to leverage that in order to be successful.ĬK3 is more than successful at this. Human beings are natural storytellers and also naturally create stories from random and unrelated events. The mechanics don't need to fully simulate every aspect of something, only enough to provide a skeleton for imagination to take over. ![]() The main obstacle seems to be that they would theoretically need to generate even more characters that would need to generate events and make decisions which would impact performance (the reason rulers of baronies aren't playable), but if it is strictly limited to generating characters that are necessary for the landless player to interact with, it might just happen one day.Īny game that attempts any kind of emergent storytelling that doesn't engage with and make use of player imagination is missing the entire point. Too many of the mechanics were tied up in actually ruling lands and fighting wars, but I think CK3 may be able to allow it if they keep expanding the roleplaying focus. ![]() With CK2 it always seemed kind of silly to offer the ability to play landless characters, despite it being frequently requested. So far the more indie attempts, like star dynasties, failed because they still were making strategy games and there just wasn't enough role playing/life simulation content. I think a robust RPG/life simulator within a strategy game simulation is a pretty fun model and I would like to see some others besides paradox try their hand at it. So far the major DLCs have all been focused on beefing up the character and roleplaying aspects, so that seems to be the way Paradox as decided to take this game. While people who are looking for a strategy game with more fleshed out characters may not like it, I am really digging the unique gameplay. And I also agree fully with CK3s increased focus on the character and roleplaying aspects over the strategy game aspects. It allows more of the focus to be put on the characters. ![]()
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